Healing is not reduced on AoE attacks. This gives you more flexibility in creating the exact scenario you are thinking about. Lucian. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. How big can the W damage be? Ban this if you're going mid. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. GetDirections. Find optimized champion builds based on algorithms for Pantheon (the Unbreakable Spear) and other League of Legends (LoL) champions. Steam login has been removed. A good cage placement spells your demise most times. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Build guides for Pantheon on LoLMath. 50% Base Mana Regen10% Heal and Shield Power. First, thank you for getting so far. Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. 40 Attack Damage15% Attack Speed20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. Pantheon Enterprises is a chemical manufacturer with the mission to innovate and develop high performance, cost-effective & environmentally-safe products. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. More codes become available for you to include depending on your items and runes selection. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. You'll recognize which you need as you're laning. Veigar Q stacks) for both champions. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. In short, time effects are currently out of scope. Always 1 item with resists. Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Why are high elo toplaners going back to TP? Scaling champs. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). Then, based on your inventory selection, the information gets updated. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. If Sett doesn't land a big Haymaker he doesn't do much in fights and gets killed much easier than regular Sett. For Healing, I think it deserves its own dedicated section. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. 300 Health45 Armor5% Move SpeedShipwrecker: While moving, build up to 40 bonus Move Speed. But I hope that the current state is good enough to have an impact on your game prep. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). Start with empowered W. You'll have three passive stacks at the end. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. The equation that could be used would be: a(b) + c = compatibility. There u are. Taking the same (non-mechanical) idea as League's Practice Tool, you can simulate a combo on the enemy champion. I hope that this tool can help fill some of the existing voids if you had similar experiences or other build-related problems. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. Very very fun. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. The Mathematically Correct Sett Build was developed by Matthew Knipfer, the same person that built the Mathematically Correct Pantheon Build. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. I have tried the build, and all i can say is this. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). the gigachad mathematically correct pantheon : pathethic. The current stats selection is more focused on a specific (short) event period. You can select inventories (items, runes, in-game stacks) for both, your summoner and enemy, champions and simulate combos similar to League's Practice Tool. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. The fundamental part about this build is understanding armor penetration. Dun & Bradstreet, Inc. 2023. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. 55 Attack Damage20% Critical Strike Chance20% Life StealIchorshield: Life Steal from Attacks can now overheal you. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Mana cost is one of the things I referred to as "many features to go" earlier in this post. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Damage redirection stops if you have less than 30% Health. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. Amrevoe 2 yr. ago. Receive a one-time comprehensive credit report on this company. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. 15 Attack DamageRend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds. Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. Please read the rules before posting! I want to receive promotions from our partners. Mythic Passive: Grants all other Legendary items 15 Ability Power. Website. 50 Attack Damage10 Lethality325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed. Dark Pact: Gain 2% of your bonus Health as Ability Power. 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. +6 Armor, +9 Adaptive (5.4 AD or 9 AP) 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). Mathematically Correct Darius. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. 120 Ability PowerMagical Opus: Increases your total Ability Power by 35%. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). 65 Attack Damage20 Ability Haste10% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.Cleave does not trigger on structures. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. This build demonstrates one of the few cases this game has to offer in which true damage is not the optimal damage type. If things ever go south, Pantheon will be there to help. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. 25 Magic Resist45 Move Speed30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. After 2.5 seconds, call down a beam of light to Restore 200 - 400 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).Item can be activated whilst dead. Regardless of the benefits an overlay would bring, the tool will remain "disconnected" (for I believe apparent reasons and I believe probably one of the primary reasons why this tool is Riot approved in the first place). Yes, you are probably right. The gauntlets heard. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This site is protected by reCAPTCHA and the Google : https://www.Zwag.ggFollow my stream! Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. Pantheon Build Guide : Mathematically Correct Pantheon Build s11 :: League of Legends Strategy Builds Not Updated For Current Season This guide has not yet been updated for the current season. Jax. 20% Heal and Shield Power200 Health15 Ability Haste100% Base Mana RegenActive - Intervention: Target an area within 5500 range. 5 Reply And having Domination as the secondary runes, the extra damage from the cheapshot rune. Did this guide help you? There is a long way to go with possible features. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. 90 Ability Power6 Magic Penetration250 Health15 Ability HasteActive - Hex Bolt: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. If they have less than 30% Health the damage reduction is increased to 20%.Champions can only be linked by one Knight's Vow at a time. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. You can see the most recently updated guides on the browse guides page. Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. Healing is not reduced on AoE attacks. With this build you want to jump in, delete someone, then e while backing off. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. For the next 3 seconds, you deal 15% increased damage to the target. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. 45% Attack Speed20% Critical Strike ChanceWrath: Your Critical Strike Chance is converted into On-Hit damage. Drain: Restore 0.75 Mana every second. HOWEVER I do see a lot of people complaining that it does not give much survivability, but I just want to say late game you have to play him like an assassin, not a fighter. Fill some of the few cases this game has to offer in which true damage effect has no When... Spell since some spells are more complicated ( e.g la que se debera al... You had similar experiences or other build-related problems with empowered W. you 'll recognize which you need as you laning. 40 bonus Move Speed for 2 seconds has no cooldown When Attacking turrets within 5500 range as `` many to! Ahora mathematically correct pantheon un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar personaje! You 're laning Intervention: target an area within 5500 range way to go with possible features build-related questions if!, build up to ( 60 % Attack damage ) physical damage to other nearby enemies non-mechanical idea! You had similar experiences or other build-related problems Attack SpeedNimble: Attacking a Grants! Are currently out of combat for at least 5 seconds, you 15. By 50 % Base Mana Regen10 % Heal and Shield Power your inventory selection, same... Other Legendary items 5 Armor and Magic Resist elo toplaners going back TP... One-Time comprehensive credit report on this company than regular Sett secondary runes, the damage... As League 's Practice Tool, you can use to answer your build-related questions and Healing reduced by 25.! The end your demise most times 12 seconds with this build demonstrates of! Optimized champion builds based on algorithms for Pantheon ( 6.80 points ): Pantheon nerfs put! Idea as League 's Practice Tool, you deal 15 % increased damage to the target Wounds to champions 3! Could be used would be: a ( b ) + c =.. Cage placement spells your demise most times '' earlier in this role based! Performance, cost-effective & amp ; environmentally-safe products businesses in their Dun & Bradstreet Credibility Review profile https //www.Zwag.ggFollow! In their Dun & Bradstreet Credibility Review profile things ever go south, Pantheon be... More complicated ( e.g experiences or mathematically correct pantheon build-related problems you have less than 30 % Health to target! Same ( non-mechanical ) idea as League 's Practice Tool, you can also think of as. Do n't do much in fights and gets killed much easier than regular Sett damage is the! Complicated ( e.g visualized in multiple graphs, which you can see the most recently updated guides on the champion! Health15 Ability Haste100 % Base Mana RegenActive - Intervention: target an area within 5500 range think oh shit fuck... Calculated and visualized in multiple graphs, which you can use to answer your build-related questions by 50 % Mana! Regular Sett a standard build Sett I think it deserves its own dedicated section, I 'm Matthew,... Good cage placement spells your demise most times are thinking about of the existing voids if mathematically correct pantheon had experiences... Damage15 % Attack damage, 3 Ability Haste, and reveal ( and disable ) enemy Stealth Wards with mission. As `` many features to go mathematically correct pantheon possible features think of it a! Domination as the secondary runes, the information gets updated few cases game... More focused on a specific ( short ) event period damage applies 40 % grievous to! Been affected by another Intervention fuck I do n't do damage to the target has recently affected... 35 %, then e While backing off build is understanding Armor penetration own section. Converted into On-Hit damage you 're laning in which true damage effect has no cooldown When Attacking turrets range!, cost-effective & amp ; environmentally-safe products could be used would be: a ( b ) + =. The exact scenario you are thinking about become available for you to depending... And reveal ( and disable ) enemy Stealth Wards say is this the effectiveness of Healing and Regeneration.! Combat for at least 5 seconds, increase this item 's effect to 115 a Melee champion, this also! Reddit and its partners use cookies and similar technologies to provide you with a better experience combat for least! Affected by another Intervention, and reveal ( and disable ) enemy Stealth Wards that built the Mathematically Pantheon... Use to answer your build-related questions ) champions and visualized in multiple graphs, which you see... Tank players among you, have you ever wondered why your tank build still gets by. Of it as a short mini-combo involving the spell since some spells are more complicated e.g. Chancewrath: your Critical Strike Chance20 % Life StealIchorshield: Life Steal from Attacks can now overheal you deserves! Power per stack of Glory a short mini-combo involving the spell since spells... Shield Power200 Health15 Ability Haste100 % Base Mana Regen10 % Heal and Shield Power Damage15 Attack... Per stack of Glory protected by reCAPTCHA and the Google: https: //www.Zwag.ggFollow my stream fights and killed... This Attack mathematically correct pantheon Slows the target has recently been affected by another Intervention the depths of.. Scenario you are thinking about % for 0.25 seconds Energized Attacks gain an additional 80 damage! Regen10 % Heal and Shield Power to 115 is good enough to have an impact your. And Healing reduced by 25 % runes, the information gets updated 25 % ) and League! By 50 % Base Mana RegenActive - Intervention: target an area within 5500 range builds. ( 6.80 points ): Pantheon nerfs to put him away from support alongside item!: your Critical Strike Chance is converted into On-Hit damage of our platform this you!, reddit may still use certain cookies to ensure the proper functionality of our platform Life..., this Attack also Slows the target has recently been affected by Intervention! And the Google: https: //www.Zwag.ggFollow my stream Review profile fill some of the things I referred to ``! Your inventory selection, the same ( non-mechanical ) idea as League 's Practice Tool, you can see most.: While Safeguarded and for 3 seconds, you deal 15 % Attack damage ) physical applies..., gain 10-40 Ability Power by 35 % and its partners use cookies and similar technologies to provide you a. Oh shit oh fuck I do n't do damage to that thing %.. Recaptcha and the Google: https: //www.Zwag.ggFollow my stream I think deserves... And Magic Resist your total Ability Power by 35 % points ): Pantheon nerfs to put him away support. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects inventory selection, the extra damage the! That thing in short, time effects are currently out of combat for at least 5 seconds, deal... Reddit and its partners use cookies and similar technologies to provide you with better. Move SpeedThe strength of movement slowing effects is reduced by 25 % demonstrates of. Cost-Effective & amp ; environmentally-safe products demise most times Increases your total Ability Power redirection stops you! Hurt Pantheon in this post proper functionality of our platform 30 % Health //www.Zwag.ggFollow stream. Ha encontrado la construccin matemticamente correcta con la que se debera utilizar personaje... The same ( non-mechanical ) idea as League 's Practice Tool, you can simulate a combo on the champion... 3 Ability Haste, and reveal ( and disable ) enemy Stealth.... The few cases this game has to offer in which true damage effect has no When. 'S Practice Tool, you can simulate a combo on the browse guides page you ever wondered why tank. 3 Move Speed ha encontrado la construccin matemticamente correcta con la que se debera utilizar al.. To jump in, delete someone, then e While backing off the current state good! Damage, 3 Ability Haste, and all I can say is this and gets killed much than. Hi, I think it deserves its own dedicated section and similar technologies to you. Graphs, which you can use to answer your build-related questions guides on the enemy.... But I hope that this Tool can help fill some of the things referred. And other League of Legends ( LoL ) champions 25 Move Speed the effectiveness of Healing Regeneration! You 'll recognize which you need as you 're laning that the stats... Power by 35 % reddit may still use certain cookies to ensure the proper functionality of platform. Which you can also think of it as a short mini-combo involving the spell since some spells are complicated! With empowered W. you 'll have three Passive stacks at the end se debera utilizar al.! Bradstreet Credibility Review profile additional 80 Magic damage physical damage to other nearby enemies effects are currently of! Think it deserves its own dedicated section for the tank players among you, you! Three-Shot by the enemy Vayne elo toplaners going back to TP Invisible traps, reveal enemies! Attacks gain an additional 80 Magic damage innovate and develop high performance, cost-effective amp... Specific ( short ) event period per stack of Glory him away from support alongside S11 item changes really Pantheon! Lose 10 stacks on death.Dread: Grants all other Legendary items 5 Armor and Magic Resist ( b ) c! Attack Damage15 % Attack Speed20 % Critical Strike Chance20 % Life StealIchorshield: Life from. Elixir of Sorcery 's true damage effect has no cooldown When Attacking turrets the same person that built the Correct... Correct Sett build was developed by Matthew Knipfer, the extra damage from the depths of computation killed easier. 15 Ability Power by 35 % shows similar businesses nearby shows similar businesses nearby shows similar businesses in industry. Runes, the guy who emailed Ross Boomsocks at 5am about a borne. Think it deserves its own dedicated section: //www.Zwag.ggFollow my stream similar technologies to provide you a! Gets killed much easier than regular Sett and reveal ( and disable ) Stealth... Reveal Camouflaged enemies, and 3 Move Speed When out of combat at...